Workspace
- Introduction to the Maya Interface
- Cartesian Coordinates and 3D space
- Project Management
- Layers
- Outliner
- Hotkeys - Q,W,E,R,4,5
- Camera navigation
- homework – Transformation Tools p.13
Modeling
- Geometric primitives as building blocks
- homework – Barn p. 26
Animation
- Setting keyframes
- Ball bounce
- homework – Create Project p. 57
- optional – Build and Animate Ball Rolling p. 51
Week Two
Shading
- Shader basics
- homework – Shading Donuts p. 37
Lighting
- Point lights - intensity, color, shadow
- homework – Lighting Donuts p. 41
Rendering
- Render globals
- homework – Rendering Donuts p. 46
Week Three
Modeling
- Geometry types
- Component mode
- homework – NURBS Components p. 63
Animation
- Pivot points
- homework – Pivot Points p. 73
Shading
- Material types
- homework – Material types p. 77
Lighting
- Spotlights
- homework – Spotlight p.80
- Camera basics
- homework – Two-node Camera p.84
Workspace
- Hypergraph
- Curve creation and editing
- Revolves
- Construction History
- Extruded surfaces
- Lofting
- homework – Revolve & Extrude p.97
- homework – Lofting Fish p. 103
- Graph editor
- homework – Tangent Plane p. 114
- Texture maps
- Mapping coordinates
- homework – Barn Textures p. 120
- Soft shadows
- Depth maps
- Gobos
- homework – Soft Shadows p. 130
- homework – Gobos p. 133
Workspace
- Shelves
- Polygon modeling techniques – box modeling
- Extrude face
- Split polygon
- Smooth proxy
- homework – Saddle p. 146
Animation
- Hierarchies and groups
- homework – Wagon Groups p. 163
- homework – Toon Tire p. 167
Shading
- Bump maps
- Transparency
- homework – Butterfly p. 172
- Area lights
- Raytraced soft shadows
- homework – Cornell Box Area Light p. 177
- homework – Raytraced Shadows p. 180
- Depth of Field
- homework – Depth of Field p. 136
Workspace
- Artisan select and sculpt
- Docking the tool settings
- homework – Artisan p. 191
- Motion paths
- Driven keys
- homework – Motion Path Plane p. 197
- homework – Driven Keys p. 203
- Displacement maps
- homework – Displacement Wing p. 227
- Three-point lighting
- homework – Three-point Lighting p. 252
- OptiFX
- homework – Optical FX p. 184
Modeling
- Text and Bevel Plus
- homework – Chicken Model p. 154
- Skeleton basics
- Added attributes
- homework – Skeleton p. 211
- TBA
- TBA
- Batch rendering animation
- homework – Camera Cuts p. 256
Workspace
- Show by type in view
- Snapping
- Cluster deformers
- Lattices
- homework – Clusters p. 269
- Constraints
- Inverse kinematics
- homework – Constraints p. 276
- homework – IK Rigging p. 279
- 3d painting
- homework – 3D Painting p. 291
- TBD
- Motion Blur
- homework – Motion Blur p. 299
- Touch of MEL
- Advanced poly modeling tools
- Skinning
- Reflection mapping
- TBD
- Rendering in layers
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