Wednesday, October 15, 2008

October 2008 Intro Curriculum

Week One
Workspace
  • Introduction to the Maya Interface
  • Cartesian Coordinates and 3D space
  • Project Management
  • Layers
  • Outliner
  • Hotkeys - Q,W,E,R,4,5
  • Camera navigation
  • homework – Transformation Tools p.13

Modeling
  • Geometric primitives as building blocks
  • homework – Barn p. 26

Animation
  • Setting keyframes
  • Ball bounce
  • homework – Create Project p. 57
  • optional – Build and Animate Ball Rolling p. 51

Week Two
Shading
  • Shader basics
  • homework – Shading Donuts p. 37

Lighting
  • Point lights - intensity, color, shadow
  • homework – Lighting Donuts p. 41

Rendering
  • Render globals
  • homework – Rendering Donuts p. 46

Week Three


Modeling
  • Geometry types
  • Component mode
  • homework – NURBS Components p. 63

Animation
  • Pivot points
  • homework – Pivot Points p. 73

Shading
  • Material types
  • homework – Material types p. 77

Lighting
  • Spotlights
  • homework – Spotlight p.80
Rendering
  • Camera basics
  • homework – Two-node Camera p.84
Week Four
Workspace
  • Hypergraph
Modeling
  • Curve creation and editing
  • Revolves
  • Construction History
  • Extruded surfaces
  • Lofting
  • homework – Revolve & Extrude p.97
  • homework – Lofting Fish p. 103
Animation
  • Graph editor
  • homework – Tangent Plane p. 114
Shading
  • Texture maps
  • Mapping coordinates
  • homework – Barn Textures p. 120
Lighting
  • Soft shadows
  • Depth maps
  • Gobos
  • homework – Soft Shadows p. 130
  • homework – Gobos p. 133
Week Five
Workspace
  • Shelves
Modeling
  • Polygon modeling techniques – box modeling
  • Extrude face
  • Split polygon
  • Smooth proxy
  • homework – Saddle p. 146
Week Six

Animation
  • Hierarchies and groups
  • homework – Wagon Groups p. 163
  • homework – Toon Tire p. 167

Shading
  • Bump maps
  • Transparency
  • homework – Butterfly p. 172
Lighting
  • Area lights
  • Raytraced soft shadows
  • homework – Cornell Box Area Light p. 177
  • homework – Raytraced Shadows p. 180
Rendering
  • Depth of Field
  • homework – Depth of Field p. 136
Week Seven
Workspace
  • Artisan select and sculpt
  • Docking the tool settings
  • homework – Artisan p. 191
Animation
  • Motion paths
  • Driven keys
  • homework – Motion Path Plane p. 197
  • homework – Driven Keys p. 203
Shading
  • Displacement maps
  • homework – Displacement Wing p. 227
Lighting
  • Three-point lighting
  • homework – Three-point Lighting p. 252
Rendering
  • OptiFX
  • homework – Optical FX p. 184
Week Eight
Modeling
  • Text and Bevel Plus
  • homework – Chicken Model p. 154
Animation
  • Skeleton basics
  • Added attributes
  • homework – Skeleton p. 211
Shading
  • TBA
Lighting
  • TBA
Rendering
  • Batch rendering animation
  • homework – Camera Cuts p. 256
Week Nine
Workspace
  • Show by type in view
  • Snapping
Modeling
  • Cluster deformers
  • Lattices
  • homework – Clusters p. 269
Animation
  • Constraints
  • Inverse kinematics
  • homework – Constraints p. 276
  • homework – IK Rigging p. 279
Shading
  • 3d painting
  • homework – 3D Painting p. 291
Lighting
  • TBD
Rendering
  • Motion Blur
  • homework – Motion Blur p. 299
Week Ten
  • Touch of MEL
Modeling
  • Advanced poly modeling tools
Animation
  • Skinning
Shading
  • Reflection mapping
Lighting
  • TBD
Rendering
  • Rendering in layers

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