Week One
Workspace
❑ Introduction to the Maya Interface
❑ Cartesian Coordinates and 3D space
❑ Project Management
❑ homework – Transformation Tools p.13
Modeling
❑ Geometric primitives as building blocks
❑ homework – Barn p. 26
Animation
❑ Setting keyframes
❑ Ball bounce
❑ homework – Create Project p. 57
❑ homework – Build and Animate Ball Rolling p. 51
Week Two
Shading
❑ Shader basics
❑ homework – Shading Donuts p. 37
Lighting
❑ Point lights - intensity, color, shadow
❑ homework – Lighting Donuts p. 41
Rendering
❑ Render globals
❑ homework – Rendering Donuts p. 46
Week Three
Workspace
❑ Outliner
❑ Hotkeys
Modeling
❑ Geometry types
❑ Component mode
❑ homework – NURBS Components p. 63
Animation
❑ Pivot points
❑ homework – Pivot Points p. 73
Shading
❑ Material types
❑ homework – Material types p. 77
Lighting
❑ Spotlights
❑ homework – Spotlight p.80
Rendering
❑ Camera basics
❑ homework – Two-node Camera p.84
Week Four
Workspace
❑ Hypergraph
Modeling
❑ Curve creation and editing
❑ Revolves
❑ Construction History
❑ Extruded surfaces
❑ Lofting
❑ homework – Revolve & Extrude p.97
❑ homework – Lofting Fish p. 103
Animation
❑ Graph editor
❑ homework – Tangent Plane p. 114
Shading
❑ Texture maps
❑ Mapping coordinates
❑ homework – Barn Textures p. 120
Lighting
❑ Soft shadows
❑ Depth maps
❑ Gobos
❑ homework – Soft Shadows p. 130
❑ homework – Gobos p. 133
Week Five
Workspace
❑ Shelves
Modeling
❑ Polygon modeling techniques – box modeling
❑ Extrude face
❑ Split polygon
❑ Smooth proxy
❑ homework – Saddle p. 146
Animation
❑ Hierarchies and groups
❑ homework – Wagon Groups p. 163
❑ homework – Toon Tire p. 167
Week Six
Shading
❑ Bump maps
❑ Transparency
❑ homework – Butterfly p. 172
Lighting
❑ Area lights
❑ Raytraced soft shadows
❑ homework – Cornell Box Area Light p. 177
❑ homework – Raytraced Shadows p. 180
Rendering
❑ Depth of Field
❑ homework – Depth of Field p. 136
Week Seven
Workspace
❑ Artisan select and sculpt
❑ Docking the tool settings
❑ homework – Artisan p. 191
Animation
❑ Motion paths
❑ Driven keys
❑ homework – Motion Path Plane p. 197
❑ homework – Driven Keys p. 203
Shading
❑ Displacement maps
❑ homework – Displacement Wing p. 227
Lighting
❑ Three-point lighting
❑ homework – Three-point Lighting p. 252
Rendering
❑ OptiFX
❑ homework – Optical FX p. 184
Week Eight
Modeling
❑ Text and Bevel Plus
❑ homework – Chicken Model p. 154
Animation
❑ Skeleton basics
❑ Added attributes
❑ homework – Skeleton p. 211
Shading
❑ Toon shading
Lighting
❑ Global Illumination caustics
❑ homework – GI handout
Rendering
❑ Batch rendering animation
❑ homework – Camera Cuts p. 256
Week Nine
Workspace
❑ Show by type in view
❑ Hiding/showing, layers
❑ Snapping
Modeling
❑ Cluster deformers
❑ Lattices
❑ homework – Clusters p. 269
Animation
❑ Constraints
❑ Inverse kinematics
❑ homework – Constraints p. 276
❑ homework – IK Rigging p. 279
Shading
❑ 3d painting
❑ homework – 3D Painting p. 291
Lighting
❑ final gather in mental ray
❑ homework – Final Gather p. 294
Rendering
❑ Motion Blur
❑ homework – Motion Blur p. 299
Week Ten
❑ Touch of MEL
Modeling
❑ Advanced poly modeling tools
Animation
❑ Skinning
Shading
❑ Reflection mapping
Lighting
❑ Image based lighting basics
Rendering
❑ Rendering in layers
Sunday, October 01, 2006
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